Updated 05-May-2020.
Mondo shtuff from around the internet, all about KINGDOM OF LOATHING!
“Realizing how dangerous goblins with access to hot coals are, I did the only thing I could. I bashed them in the face with my trusty disco ball. But that’s all in a day’s work for an enterprising Disco Bandit, on a quest to save the strange and puzzling world that is Kingdom of Loathing, a browser-based, multiplayer RPG.”
My botty best at summarizing from Wikipedia: the browser-based role-playing game was released in 2003 . it uses hand-drawn stick figure graphics and writing characterized by surreal humor . in the game, a player’s character fights monsters for in 2008, the game had between 100,000 and 150,000 regular players . in 2012, Mr. Card Game, a tabletop game based on Kingdom of Loathing, was launched on Kickstarter . west of loathing is a single-player role-playing video game for Linux, macOS, and Windows . in turn-based gameplay, characters are allotted forty adventures every rollover . additional adventures can be drinking too much booze puts the character into a drunken stupor for the remainder of the day . During rollover, drunkenness and fullness levels are reset, and minor amounts of health points and magic points are non-combat encounters simply present the reader with a text description of an event . players gain levels, allowing them to access new areas and quests . characters can combine items by using “meat paste” the game features an integrated chat system which is available only after completing a basic test of English grammar and spelling . most of the chat channels are moderated; those who violate the chat rules are banned . players can also send messages in 2008, a multiplayer dungeon was added which allows clan members to raid cooperatively in Hobopolis . Eurogamer likened the underground city of hobos to World of warcraft instances . players can buy stores in The Mall of Loathing and sell character’s items to other players . in the trade chat channel users can auction items and advertise shops . this functionality has created a complex in-game economy which author Characters also receive non-tradable class-dependent items as a reward for completing harder ascensions . Muscle classes: The two muscle classes are Seal Clubber and Turtle Tamer . gameplay for mysticality classes is focused on spellcasting and the use of magic . Mysticality classes gain an innate +50% to their Max MP . moxie classes use charm and dexter some familiars, such as the Ninja Pirate Zombie Robot, are very difficult to acquire . players who ascend have their character’s experience levels reset to one . ascending players can also make their ascension the game is humorous in nature . quests, battles and item descriptions include jokes, witticisms, or references to popular culture . many quests parody the tropes found in other role-playing the game was released in early 2003 . within a year, 300,000 player accounts had been created . Johnson has referred to the game’s success as “a never ending series of astonishments” in 2008, the game had between 100,000 and 150,000 regular players . there are currently eight full-time employees working on Kingdom of Loathing . the creative process is fluid and loosely structured . the game has been in open beta since its initial release, and is continuously being worked on . new content is released weekly or monthly, and there is also unique holiday-themed content every Christmas . Occasionally, the developers stage world events such as the Gray Plague . Nite left Asymmetric Publications in November 2014 . players support the game by writing scripts to perform various in-game functions . longtime player and nerdcore rapper MC Frontalot is active in the community . players have developed a player-run wiki which a web-based SHOUTcast radio station is the “official unofficial” radio station of KoL . development team members host shows on Radio KoL in which they discuss the state of the game . the game has been Jay Is Games called it “a ‘must play’ game for RPG fans who want something different” Gamezebo criticized the interface, calling it “clunky”, and several reviewers expressed concern that the game